Każdy jest innym i nikt sobą samym.

C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)
@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random
@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II Multiplayer Gold %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.
@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies
@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.
@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1. May your reign be long
and prosperous. The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.
@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.
@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.
@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.
@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground units must be put ashore before
they can engage in combat. Exception: Marines.
@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Settlers, Caravans, and
Diplomats, which have a combat strength
of 0, are considered non-combat units. They
may not initiate combat with enemy units.
@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.
@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Fighter and Missile units must return to
a city or Carrier at the end of each
turn. Bomber units must return at the end
of their second turn.
@FATIGUE
@title=Fatigue
These men are tired, Sire. If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.
"Do not question my orders! Charge!"
"Then let them rest."
@LANDFALL
@title=Disembark
Shall we disembark, Sire,
and leave the ships behind?
"Stay With Ships!"
"Establish a beachhead!"
@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and
all of the ground units on board have already
moved this turn.
@OCCUPY
Only ground units may occupy
an enemy city.
@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost at sea. This kind of
vessel may disappear forever if not adjacent to
land at the end of a turn.
@FAMINE0
@title=City Advisor
Food storage exhausted in %STRING0.
%STRING1 lost.
@FAMINE1
@title=City Advisor
Food storage exhausted in %STRING0.
Famine feared.
@FAMINE2
@title=City Advisor
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.
@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.
@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.
@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on food, Sire!
@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.
@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.
@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).
@MANHATTAN
@title=Military Advisor
Sensors report a NUCLEAR WEAPONS test
near %STRING0!
@MOVECAPITAL
@title=Foreign Advisor
%STRING1 capital moved to %STRING0.
@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.
@DISORDER
@title=Domestic Advisor
@width=280